The harbor of the island. The world consists of thousands of islands, and the Port was the place that connected people from different lands. After the taming of griffins and the advent of teleports, the Port's significance has diminished, but it still plays an essential role in island life. After all, the Port is the door to the treasury of the world ocean. Every day, dozens of vessels sail into its vast frontier ranging from simple fishing boats to jumbo expedition ships. In the depths of the sea, you can get fish for a delicious lunch, alchemical ingredients, and ancient treasures.
The habitat of Griffins being majestic and mighty creatures. Meeting with a wild griffin usually ends extremely sadly, but the local Griffins have been friends of the island inhabitants for many generations. According to the myth, once the Hero of the past found a wounded griffin, he nursed a wounded beast for a long time, and meanwhile, he was able to bond with him. The Hero and Griffin traveled a lot together and performed many feats before settling on the island. Now, the descendants of the same Griffin are considered full-fledged inhabitants of the island, helping people in everyday life and protecting the island from an external enemy.
Alchemy is the alchemical laboratory. Here you create the main magic of the island by combining magical ingredients and creating new unknown creatures with which you can take over the world. Time will tell who owns the laboratory - a mad scientist or a great inventor.
The Great Arena. This building was laid by the ancient rulers of the past in the dawn of time. Initially, the Arena served to train the island's defenders. But as the art of creature creation had been evolving, the Arena had increasingly begun to conduct training and demonstration battles between the creatures. The demonstration battles between the creatures immediately attracted the attention of locals and gradually developed into the major entertainment and the easiest way to solve various conflicts, including those of global significance. Within a short time, the creatures became a must-have attribute for success, so all Rulers, Alchemists, and just respectable folks were honored to have several creatures to participate in battles in the Great Arena.
It is a colorful fair of an endless crowd. Merchants, actors, bards, and travelers from all over the world gathered in this chaotic square. The merchants offer fair goods for every taste, even the rarest and most exotic. Here you can earn a fortune by signing a profitable deal, and you can lose everything, buying useless garbage at exorbitant prices or simply "losing" your wallet on the street. For those who want to distract, famous bards and actors around the clock perform their popular songs and act out various scenes.
The Grove is an intact piece of an ancient forest. The legend says that when the First Ruler arrived the forest covered the entire island, and a war began between the ancient inhabitants of the island and the settlers. Perhaps the war would have lasted until the destruction of the parties, but the First Ruler managed to conclude a peace treaty, one of the conditions of which was to keep the Grove intact. Now the Grove is a place where unique plants grow. Elixirs and tinctures from these plants many times saved the lives of the inhabitants of the island. After the development of Alchemy, some plants began to serve as alchemical ingredients.
An entrance to the gloomy and damp interior of the island. Gold, gems, alchemical ingredients, and other valuables deposit in its mysterious depths. The locals have been trying to explore the caves for several centuries, but this has always been a dangerous business. Many prospectors have never returned to the surface. As the technology related to the extraction of minerals and construction advanced, the depths were explored more thoroughly. New technologies have made it possible to safely and efficiently tunnel in the rock, mine, and deliver hidden treasures to the surface. Every year the mine shafts are sunk lower, and who knows what awaits miners and prospectors far down.
Statue of Hero
A majestic statue of a hero of the past. The Great Hero was an ancient ruler of the island, and there are many legends about him: about the foundation of the state on the island, about the war with pirates, about the Magic Sword, about the journey to the underwater world. Who knows how much truth there is in these legends, but the Hero is still a role model for the younger generation.
The Grand Assembly Hall of your Clan. Here the clan members communicate with each other, plan epic battles and political intrigues. Create your Clan! Conquer the world!
Some people consider the Workshop a loud and annoying place, but wise people understand that It plays a central role on the island. Indeed, without proper tools, there will be no ingredients from the mine, no plants from the Grove, no ships for sea travel. They even produce the equipment of the Alchemical Laboratory in the Workshop. That is why you can always hear hammers, screeching saws, and other production noise, and the flow of clients and porters seems endless.
The Tavern is one of the most favorite places for locals and guests of the island. They say that earlier, the owner was a famous adventurer who traveled around the world and in his old age decided to open a tavern in which you could eat delicious food and find good company. Therefore, you can always drink a jug of ale and try the famous "Ribs with Spices" here. Guests who stay in cozy rooms share rumors and stories from distant places. Here you can find companions or mercenaries for the most insane adventures. Just make sure to have enough gold.
Sword in Stone
Now the Sword in Stone is one of the attractions of the island. An ancient legend says that the Ruler of the past abandoned this sword, and the one who can pull the sword out becomes the Greatest Ruler. No one has managed to pull it out so far, and many believe that all this was a joke of the creator. But this did not prevent the "Sword in Stone" from becoming one of the most popular places on the island. It is shown to the guests, not forgetting to tell the legend and invite the newcomers to pull out the sword.